角色扮演游戏-OpenMW
OpenMW是一个角色扮演游戏——Morrowind的重新实现。它的目标是成为一个完全支持在Linux,Windows和Mac OS X中中运行的游戏,下载中的源码没有包含任何游戏数据。

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
Features
Be a full featured reimplementation of Morrowind.
Run natively on Windows, Linux and MacOS X.
Support all existing content, including Tribunal, Bloodmoon and all user created mods.
Allow much greater modability: change game rules, create new spell effects, etc through scripting.
Fix system design bugs, like savegame “doubling” problem.
Improve the interface and journal system.
(Possibly) Improve game mechanics, physics, combat and AI.
(Possibly) Support multiplayer at some point.
(Possibly) Improve graphics to use more modern hardware.
It’s a pretty ambitious list, and there’s a lot left to do before these goals can become reality. You should check below for information about the current development status.
OpenMW is released under the GNU GPLv3, and all source code has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics, and Bullet for collision (and possibly physics).
最新版本:0.2
该版本带来万众期待的动画分层特性,修复了 Athletics, Security, Night-Eye 和 Blind 相关 bug,增加了可开门特性。
官方主页:https://openmw.org/en/

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
Features
Be a full featured reimplementation of Morrowind.
Run natively on Windows, Linux and MacOS X.
Support all existing content, including Tribunal, Bloodmoon and all user created mods.
Allow much greater modability: change game rules, create new spell effects, etc through scripting.
Fix system design bugs, like savegame “doubling” problem.
Improve the interface and journal system.
(Possibly) Improve game mechanics, physics, combat and AI.
(Possibly) Support multiplayer at some point.
(Possibly) Improve graphics to use more modern hardware.
It’s a pretty ambitious list, and there’s a lot left to do before these goals can become reality. You should check below for information about the current development status.
OpenMW is released under the GNU GPLv3, and all source code has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics, and Bullet for collision (and possibly physics).
最新版本:0.2
该版本带来万众期待的动画分层特性,修复了 Athletics, Security, Night-Eye 和 Blind 相关 bug,增加了可开门特性。
官方主页:https://openmw.org/en/